Saturday, February 19, 2011

Criminals Are a Superstitious and Idiotic Lot

DETECTIVE COMICS #233: The Ghost from Outer Space

Issue #233 promises John Jones' most INCREDIBLE case. Without qualification. And, well, while it is pretty silly, things definitely go...uphill? downhill? Somewhere from here. This is not the most incredible or most ridiculous or most amazing or most anything case. It's really just another fucking weird story.

Right away we are reminded of J'onn's fire weakness as he balks at the flares a police officer is using to mark a car accident. As usual, this is practically a guarantee of a fire encounter later. At the car accident, notorious gang leader Gus Bartley has died in the crash and the police officer who moonlights as a mechanic points out to J'onn that the brake line on the truck was cut. 

He also refers to J'onn as "Lt. Jones" even though I had no idea John had a rank in the department. I thought he was just "detective." Probably no one will call him lieutenant again though, so I really shouldn't put much stock into this one frame.

Next J'onn follows the tread marks using his crazy martian vision (more uses discovered daily!) back to Bartley's gang's hideout. He says that "By sustained concentration, I can keep that ONE tire mark enlarged on the retina of my eyes." Dude, what? Also he does this while driving. He is staring at the ground, with the door to his car wide open, and driving. 

Finally he reaches the gang's hideout and peers inside where he discovers that they are highly superstitious based on their decorating. 

This decorating is so stupid. If you are super worried about breaking a mirror? Just don't own a giant mirror. You don't want to walk under a ladder? Don't have one in your goddamn living room. Concerned you might open an umbrella indoors? Why do you have even one umbrella? Let alone two?

J'onn listens in on their conversation and hears that not only did THEY kill Gus, but that Gus threatened to come back and haunt them if they ever did kill him. Well well well, I hope you're excited. Because it's time once again for the classic Martian crimebusting tactic of "freak the criminals out until they confess." 

J'onn disguises himself as the ghost of Bartley and starts doing weird things to each of the gang members. He puts Bartley's old hat on one particularly fat and sweaty guy. As another guy is shaving he comes over and starts lathering up his face for him. Then as the third of these hardened criminals is about to bust open a soda pop, J'onn makes it appear as though the ghost of Bartley is rising from the bottle, oooooOOooOoOooOooooh! The three gang members all start freaking out, but decide that they won't let a little thing like a ghost stop them from doing their criming. 

The next day though, as they head out to steal stuff, invisible J'onn shoves one of the guys under a ladder, and berates him with Bartley's voice. Muahaha. Crime FOILED. Because they can't do a crime with a bad omen like that hanging over them. Later they again try to break into a safe, except there's a mirror near the safe that J'onn (aka GHOST OF BARTLEY) breaks, once again scaring off our crooks.

The next week, they decide to try to break into an exclusive beach club, and THIS TIME they took a lot of zig zags across town so that ghost couldn't follow them! Guys, it's a ghost, not an alligator. Well, really it's a Martian, but you THINK it's a ghost, and I don't know why you think that taking some crazy route to your next job is gonna "lose" him. Case in point, they enter the club to find a room FULL of giant umbrellas, ALL opened! Another crime, down the tubes.

 

They've had just about enough and decide it's time to fight that ghost off. One of the gang members finds in a book, a legend about trapping a ghost using a snake's rattle, a lily pad, and a hound's tooth. "To the zoo!" he says, because they are going to go there and kill a snake? What in the fuck.

That evening, the gang has all the necessary items to trap their ghost. Apparently a ghost can't resist touching the things they got, so they place them in a room and when the ghost goes in after them, they'll slam a steel door shut, trapping him. I get the superstition of luring the ghost, sure. I don't get the whole uh, trapping him in a room? With a steel door? Are they ghost-proof? Does the person writing this just have some completely different ideas of ghosts than I do? Do I need to go research the general ideas people had of ghosts back in the 1950's?

"Oh well, in 1956, people thought that ghosts could be trapped by any room if it had a steel door and the right kind of wallpaper. The idea that ghosts could walk through walls didn't come about until around the mid 1980's when a middle-aged man in Newport, Connecticut claimed a ghost had entered his  home and slapped his sister-in-law's ass. This lead to a rash of misdeeds across the United States being blamed on ghosts, until late 1987." 

Uh, anyway, J'onn decides to play along with their little trick and goes into the room. Except oh shit, who didn't see this coming? In the room is a goddamned oil lamp. The flame weakens J'onn and the gang members all think that they have got that ghost whupped for sure. J'onn however goes to the lamp and basically CRIES on it to extinguish the flame, then gives the gang members one last good spook.

Back at the station, they can't confess fast enough. And J'onn doesn't get any credit. Good job, LIEUTENANT. HOWEVER YOU GOT THAT RANK.

Friday, February 11, 2011

Nothin' but a Hound Dog

DETECTIVE COMICS #232: The Dog with the Martian Master

I'm just gonna say this is one of my favorite issues ever, and then dive right in.

J'onn one day is chasing a jewel thief, Andy Fletcher, across a bridge. As he does, some people are pointing to the water where a dog is drowning. J'onn, being a big hearted, kind gentleman that he is, decides he can worry about the thief later, and instead decides to save the doggy. Under the bridge, he uses another made up on the spot Martian power to walk on top of the water, then decides if he's not wet when he carries the dog out of the river, well that might look suspicious.

Back at the station, he's standing around in his underpants while the rest of his clothes dry. He tells the Sergeant to work on locating the dog's master, then heads back out again to look for Fletcher.

At an iron works factory J'onn uses his martian hearing to listen carefully to the footsteps inside, sure that they might be Fletcher's when suddenly the dog sneaks up behind him and starts barking! The sound startles J'onn and sends Fletcher looking for a new hideout.

J'onn says he'll take the dog home and tie him up there until he's done with this case. As he does, a man walks by smoking a cigarette and J'onn mentions how much he hates fire and how it weakens him.

This is pretty much a guarantee that the fire thing will come up again later. Almost every time it is brought up, it is to remind you so that in the next three pages when an oil lamp gets kicked over and a cigarette is haphazardly tossed into some dry brush, you're not all crazy confused about why J'onn is laying on the ground, dying.


The dog tied up safely in his apartment, Detective Jones heads to the market where he finds Fletcher holed up in a flour warehouse. As he stands invisible on a ledge outside the window, the goddamn dog is back again! He leaps onto to J'onn's invisible back and Fletcher turns and see a dog floating in mid-air. He damn near has a heart attack at this and makes for yet another different hideout.

Back at his apartment, J'onn does some more investigating: namely, how did the dog manage to escape. Oh it is quite the tale! Apparently the dog BROKE THE WINDOW to cut his leash, and then LEAPT TO A NEARBY ROOF TOP to get down. Holy shit are you kidding me? That is one crazy fucking dog.

This time J'onn decides he needs a doghouse, so he makes him one out of some old golf clubs. It looks more like one of those American Gladiator spheres people would roll around in, but the dog also has one of J'onn's sweaters on. No that doesn't make anything better.

After J'onn leaves, the dog starts yipping and manages to roll his cage all the way down the fire escape to the ground where it busts open.

J'onn has tracked Fletcher to the Bijou Theater. He turns invisible, ready to apprehend him. I don't know why he thought he needed to be invisible to do it, but he was. As he grabs him, oh guess what! The oil lamp next Fletcher gets knocked over and immediately starts a HUGE fire. J'onn manages to drag Fletcher to the window where he throws him out of the building and tells the people outside to hold on to him. He's still invisible. So it was just like...the voice of god to them or something.

Firefighters show up, but J'onn doesn't have the strength to change into a normal form again and be saved. No one can see him, and crying out will give away his secret. But then!

Oh hurray!

The dog is there! And he pulls J'onn out of the fire and J'onn turns visible again and names the dog Jupiter and says they're gonna be pals for a long time!


(We never see that dog again.)

Don't Drop The Space-Soap

DETECTIVE COMICS #231: The Theif Who Had Super Powers!

At a robbery, J'onn is talking to a victim who tells him about the robber who could walk through walls (Whoa!) and bend bullets with his mind (dang!). J'onn thinks that sounds pretty crazy but figures there must be a reasonable explanation. Suddenly he's called away to another robbery on a boat. Some ladies were modeling the crown jewels when one of the diamond tiaras started floating and was seemingly carried off the ship by an invisible man.


The cop on the scene tells this all to J'onn then immediately lights his pipe as though it is the most important thing on his mind right then. "Oooh all this floating tiara nonsense gives me the spooks. I need my pipe!"

J'onn, naturally freaks out in his head over the fire a bit, but manages to maintain his composure. He thinks the case over to himself, how this strange theif seems able to do everything he can do! It doesn't make any sense. Well J'onn here takes an Occam's Razor to that bitch and decides it MUST be a magician-thief. Which is a thief that is also a magician, not a thief that steals magicians. While his brain churns along, he is alerted to yet another robbery downtown. J'onn ducks into a room and here's a new power!

The ability to WILL his body to any part of the world.


Couldn't you...will yourself back to Mars?

Nevermind. J'onn is downtown now where the thief is carrying an armored car. J'onn activates this issue's interpretation of "Martian Vision" and uses his eyes to heat the armored car. The thief though suddenly turns invisible. J'onn uses his super hearing to track him, saying that no two people sound exactly the same when they run. We are like little running snowflakes. With our own special thumps thumps when our feet touch the ground. Isn't that just magical?

So he gets him cornered at the hotel where the thief tries to disappear again. Right then though, someone in the next room tells the bellhop that he will be FIRED if he messes up again. Just hearing the WORD makes J'onn freak out a bit and after calming himself notices that the theif has shrunk to only three inches tall.

Now J'onn realizes that the thief must be another Martian! Oh my god. And when he heard the word "fire" he flipped out and shrunk. He's got some definite flight instinct, except instead of flying he tries to be small and out of the sight of the fire.

J'onn shrinks down too, but I'm not really clear why. I think to be like "hey I'm a Martian too" like it's a well known ritual. If ye be Martian, shrinketh and we shall know ye! (in the Biblical sense).

They both return to normal size and the other martian explains that he's one of the criminals from Mars (I thought we got rid of that crime stuff like centuries ago?) and that the belt that kept him floating in space around the planet must've malfunctioned and brought him to earth. J'onn looks at the belt, knowing he could use it to get home, but then this other Martian would be free to rob and pilfer whatever he wanted on Earth. And really, he's already committed THREE robberies in a single day. He's not gonna just hang out and behave.

So J'onn fixes the belt and watches the Martian float away into space.

And I guess that case just stayed unsolved officially in the police files because how the fuck is explaining this shit to the Chief?

These Are the Rays of Our Lives

DETECTIVE COMICS #230: The Sleuth Without a Clue

This issue is...befuddling at times, to say the least. We have the usual recap of J'onn's story and a nice run down of the powers that are used at least semi-consistently: Passing through matter, allowing matter to pass through him, "Martian vision" which usually seems to manifest as just anything involving his eyes. Also sometimes it seems like when he lets the bullets pass through him he's supposed to be mostly invisible because they like to refer to it as turning "translucent?" I'll be honest, a lot of these stories need a caption under the occasional frame that says "Just...just go with it, okay?" 

After the nice recap of his powers, we see that J'onn is currently have trouble with his current case, busting the Farrow Gang! The Chief (what happened to Captain Harding? What happened to Lt. Saunders? Are these the same people getting morphed every issue or is J'onn getting promoted and transferred without anyone mentioning it?) is in a meeting with the DA, who tells him that he'll need to resign if no one catches the Farrow Gang within 24 hours! J'onn overhears this with his Martian hearing and is distraught. After all, he's known the Chief for...this whole issue? Since he came to earth? I don't know!

As the Chief leaves the office, J'onn tells him not to worry, that he'll have the Farrows soon enough. He asks J'onn how he heard the DA's threat, and J'onn pretends that he read in the newspaper that it might happen. Smooth, Mr. J'onzz.

J'onn hits the street to look for clues and while questioning a gun salesman, he hears one of the Farrow gang in the shop next door. He decides to quickly hurry into that shop by walking through the wall between them. Only as he makes his move, he discovers that for some reason his power doesn't work, and just SMASHES into the wall face first. The shopkeep is staring right at him, but doesn't say anything like "what the hell, detective? You know there's a WALL there, right?"


Instead our hero leaps to his feet and runs outside where Bennet, the gang member is climbing into a getaway car. He turns to Detective Jones and shoots him. J'onn tries to let the bullet pass through him, but again his powers fail and it nicks his shoulder. His powers fail him a third time when his Martian Vision can't read a license plate.

He looks towards the sky and realizes the most ridiculous thing. It's the time of year when the BLAZER COMET is passing between Earth and Mars for the next 24 hours. And the comet is blocking off the rays from Mars that are suddenly the reason J'onn has magic powers. What. When did this happen?


He decides not to let this comet stop him however, and uses some old fashioned detective work to track the gang to a beach. At the beach, he can't find their hideout and there's only 2 1/2 hours left to save the Chief! Noooooo! Then he sees an old ship in the water and a trail leading to it. Deciding that must be the hideout, he heads that way, but is jumped by the Farrow Gang. They take him back to the boat and tie him up before deciding to leave for a new hideout. J'onn uses a nearby car battery full of battery acid to somehow eat through his ropes and chase after the crooks.

Outside the boat, Jones catches up to them and somehow more cops are there too. Not sure how they got contacted...

He apprehends them just in time to save the Chief, who says that sometimes haha, he thinks Detective Jones must have superpowers.

Oh isn't that crazy. This is the one time when he didn't!


And then J'onn winks to the reader. It'll be our little secret!

Thursday, February 10, 2011

Hand Me The Martian Shark Repellent!

DETECTIVE COMICS #229: The Phantom Bodyguard

Thankfully we seem to have broken the habit of recapping the entire premise of the comic in the first 4 frames of each issue, but don't worry, the newer, fancier "single frame recap" is coming up, and soon!

First though, millionaire Drexel Mansfield (I am totally gonna try to encourage people to name their babies "Drexel") is standing outside near a cliff. Suddenly a strange figure that we don't see pushes him off, but thankfully he falls into a net that was, I guess there for some reason. I don't really get ocean stuff; it's a mystery to me. At any rate the guy trying to kill him sure sucks at it. You push him off a cliff into the ONE NET that is there, jeesh.

Mansfield goes to the police to tell him that he thinks his business partner is trying to kill him to take full control. The captain assigns John Jones to be Drexel's bodyguard until this is all taken care of. Meaning until John figures it out. No one else is going to bother trying to figure it out.

TIME FOR THE SINGLE FRAME RECAP! YAY!


And hey, we're back to the J'onzz spelling again. Will it last? Only time can tell!

For some reason, Mansfield decides that the most awesomest thing to do in this situation is to go on a deep-sea fishing trip. What the hell. J'onn makes a mental note that Mansfield is really smelly, like whoa you knew we were gonna be hanging out today, couldn't you at least take a shower?

As they fish, Mansfield heads to the back of the boat while J'onn at the front notices another boat coming at them at full speed. They crash and both Mansfield and J'onn are thrown overboard. The waters are...just goddamn FULL of sharks. No wonder they weren't catching any FISH. It's just fucking sharks.

Thankfully they don't seem to be bothering Mansfield, and J'onn just turns into his Martian form to scare them off, which works for some reason.

It's not like sharks are really scared of things. As J'onn changes back and swims to the surface he hears Mansfield yelling for help because he can't swim. For fuck's sake, I have to do everything, J'onn thinks to himself.

They go back to Mans's mansion, where god-willing, some more weird shit will happen. The phone rings and Mans goes to answer it. As he does, the chandelier fucking comes loose and starts to plummet towards him. J'onn uses his Martian lung power to instead, lower it slowly to the ground. And when Mansfield asks him HOW he did that? He tells him that there were still a few wires holding it and lowering it down. Completely believable!

J'onn finally believes that someone is indeed out to kill Mansfield. He tells him to wait at his house while he goes to talk to his business partner Cowan. Using his powers, he walks through the wall into Cowan's office. Startled, Cowan asked where he came from and J'onn just says that he's been waiting here. What? Are you fucking serious? You've been WAITING there?

For some inexplicable reason Cowan just goes with this, and answers J'onn's questions, particularly about the picture of him and Mansfield together on the swim team. Curious eh?

J'onn leaves the office with some sort of master plan for Mansfield's party tonight. At the party, Mans tells him that he bought a gun, and he's gonna use it if he's gotta. J'onn, I guess, checks his permit and says it's cool.

 

At the party, Cowan jumps out at Mansfield. Mansfield, ready with his gun, explains how he's been faking the murder attempts so that when he shoots Cowan now it'll seem perfectly reasonable. J'onn then jumps out from some bushes and tells Mansfield that he's totally BUSTED. He knows Mansfield can swim, and that he was smelly because of all the shark repellent he was wearing. And you are going to jail! BAM!

Also your butler, because he helped you, but we're not really gonna go over that very much we're just mentioning him quick in case people try to poke holes in this!

It was the butler!

Like What Robot Zombies Eat

DETECTIVE COMICS #228: Escape to the Stars

Ok guys, look. When I said to start calling him "J'on" to save money on the letters, I was joking. But there you are, in the very first panel of this issue, calling him J'on J'onz. Goddammit.

At least you fix it later.

The issue starts with someone robbing the Benton Optical Company. They've flooded the building with tear gas. Captain Harding (What? Where did he come from? Where did Lt. Saunders go? Why does this guy look so much like Saunders? What's going on?) tells our hero John Jones to put on a gas mask and get in there and look for survivors. Uhhh, that...isn't that more like something a SWAT team or something would do? Not really something a detective does. At least not in any of the episodes of CSI I've watched. (This isn't many episodes.)

Afterwards, the owner of the company, Mr. Benton says that...their most valuable lenses have been stolen. The ones they were making for the army. What the fuck kind of optical company...I thought we were talking about like...glasses. You're making shit for the army? Jesus christ.

And while this issue didn't start with a huge recap of how J'onn became a detective, every other frame does try its damnedest to remind us that he is from MARS. And he CANNOT return. And he's a DETECTIVE now. Deal with it.

The captain calls for everyone to drop their current cases and focus on catching the mastermind thief, Alex Dunster! J'onn (spelled correctly now, or...close enough) drives around town checking all the chemical plants until his Martian hearing picks up some clues. Inside a building he sees Dunster breaking into something.

"This time my ability to see through solids is paying off!"

This time? So, not like the other day when you accidentally used it see through the Captain's shorts when he couldn't find his keys? Or when you were on security detail at the airport, checking for drug mules? No sir, this time it is totally worth it.

J'onn darts inside to try to stop him, but Dunster is wearing some sort of goofy ass necklace that is acting as a giant hearing aid, so he hears J'onn coming and makes with the escape after shooting J'onn with some crazy laser thingy. It went "KAZOOOM"; who knows what it is.


When J'onn comes to, Dunster is long gone, but J'onn manages to pick up a tire trail left from his car and follows it to Dunster's hideout. There, he finds Dunster focused on...OH MY GOD COULD IT BE!

THE ROBOT BRAIN.

Created by Dr. Erdel, who is now known as Professor Urdle. Guys, it was like four issues ago, how hard would it be to go back and fucking spellcheck the dude's goddamn name. He gets referenced like all the time.

J'onn pauses for a moment. Does Dunster have the machine working again? Could it send him home? Apparently he does! And he's going to use it to...build a hideout in space? And then after crimes he can escape to his goddamn space hideout. That is some crazy shit. Nothing said about this robot brain ever makes any sense.

J'onn knows that if he used the brain to send himself back, Dunster would go free and would most definitely crime it up all over the place. That's just wrong, so he leaps out from his hiding spot to attack him. Dunster jumps up and THROWS THE MACHINE TO THE GROUND, SMASHING IT!



Why did he smash it? I have no idea! He just spent months getting it fixed and working for his space headquarters and at the first sign of trouble, he flings it to the ground, shattering it.

J'onn manages to be slightly less dumbfounded than I am by this action, and apprehends Dunster. Captain Harding congratulates him, and asks if J'onn knows what the machine is for. As usual, our hero plays dumb.

Hey at least you're getting credit for this arrest!

Monday, February 7, 2011

You Ain't Got No Alibi, You GUILTY!

DETECTIVE COMICS #227: The Man with 20 Lives

Remarkably, we managed to make it through all of the last issue with nary a spark to throw our hero off guard. Rest assured, Detective Jones won't always get off that easy.

This issue starts the same as every single issue does here for a while, with a good 4-6 panels wasted explaining that this dude is a Martian, and he can't go home, at least not right now, but maybe someday, but until then he's living on Earth and he's being a detective and he's got crazy powers. Okay? We all on board with this? All right, let's get going.

Lt. Saunders is, as usual, perplexed with a case he's working on. Monte Fisk is suspected of murder, but no one can crack his alibi!

What's his amazing, uncrackable alibi for what he was doing on June the 4th at noon you wonder?

Well, he was sleeping, of course.

GRRRRRR. I CAN'T...ARGH, IF HE SAYS HE WAS SLEEPING IT MUST BE TRUE.

J'onn uses his crazy Martian telepathy to read Fisk's mind and figure out what he was really up to on June 4th at noon. Using telepathy in these earlier issues is always far more complicated than one would ever really expect it to be. They can't just say, oh he read his mind. Oh no. There's way more to it than it. He uses "deep penetrating concentration" to draw on Fisk's memories until one is "stolen" from his mind. Also he says he's going to do it because these "earthman haven't figured it out yet." Like we're going to? I guess I'm excited for that? Or not. No, probably not.



J'onn sees that Fisk committed the murder at noon, by firing the gun along with the chimes of what is apparently the loudest clock ever so that no one would hear them. However, he can't submit this evidence to Saunders without trying to explain how he got, so he decides to do the classic Martian trick of "freak the dude out until he confesses."

He drops a hint at Fisk that he knows how he committed the murder, and Fisk immediately sends thugs after J'onn to murder him. They try to run him over with a car, but he turns intangible before they can. They try to throw him off a bridge, but he flies away out of sight before he hits the water. Then Fisk tries to drop a safe on him, only to find that there is no one under the safe.


Fisk is right freaked the fuck out, so he decides to leave immediately. J'onn's gotta get that confession now, so he walks into Fisk's room and then a second later throws himself on the hood of Fisk's car where he screams at him. Suddenly the car rounds a corner where, completely inexplicably, someone has lit a large fire. What the fuck.


The fire saps J'onn's strength and he falls off the car, sure he's failed at his task. He later walks to the station, only to find Fisk there, confessing! It worked! Saunders tells him that Fisk was sure a ghost detective was haunting him, hahaha. Isn't that crazy?

Another case solved that no one will get credit for, least of all YOU, John Jones, now get back out on your beat, goddammit before I fire you.

Sunday, February 6, 2011

Cases Loaded.

DETECTIVE COMICS #226: The Case of the Magic Baseball

We left our hero having just been made a detective and being told that the Lieutenant has just the case for him! We won't find out what the case is, because this issue starts with talking about J'onn's powers and telling us how he's already used to them defeat crooks in a few cases. Cases that really didn't seem that interesting. Whatever that first case was shall remain a mystery. Maybe someday, I'll write it! THE MISSING CASE OF JOHN JONES! There will be fire and meteorites and mobsters and everything that makes a Martian Manhunter case great. 

Thankfully as J'onn reports to the precinct this fine morning, there's another case waiting for him. It doesn't seem all that interesting, but A MARTIAN is on the case, so you can bet it will at least be weird at some point. 

Also for no apparent reason, we are suddenly spelling his last name with only one "z" now. Hoo boy. Guys, let's not start retconning the main character's name already, we're only 2 stories in. Maybe someone at DC told them the letterers get paid by the letter and you guys are way over budget. You might want to consider changing it to J'on too. We're all tightening our belts around here, all right.

The lieutenant (does he have name? I can't remember) tells J'onn that a big time baseball player named...*sigh* BIG BOB MICHAELS is possibly being blackmailed by the mafia because he used to be in prison. J'onn checks out Michaels' apartment and sure enough, the mob has called him and are telling him that he better lose the upcoming game or they'll tell everyone that he was in jail?

A sports star that was in jail? GASP. 

Michaels' is freaking out over what to do. He doesn't want his new career to be ruined, but he doesn't want to fix the game either. J'onn's not sure what he intends to do and needs to figure it out so he knows how to help, so it's time to use a power that we will likely never see again, and have never seen or heard of before...

His ability to peer into the future.


He sees that the Michaels' team, the uh...oh god, the FLAMINGOS would defeat the, oh lord for real? They would defeat the WONDERS 1-0 if it weren't for these blasted crooks. So, I guess he can see into a hypothetical future. Maybe he could also look into a world with less pathetic team names while he's at it? 

At the game the next day, J'onn finds a comfy seat with a good view of home plate near the mobsters trying to hose our ex-con baseballer. J'onn uses his telekineses to make sure that every player strikes out.

The mobsters are going freakin' bonkers at this and are ready to get their blackmail on, but still hoping that maaaaaybe the Flamingos will lose if the game goes to extra innings. It's still tied 0-0 after all. 

Then Micheals' gets up to bat. He hits a line drive towards the third baseman. Should be an easy catch, but oh what's this! J'onn uses his dang telekineses again, and sends the ball not just past the third baseman, BUT INTO THE STANDS. A HOME RUN!

WHAT A WIND TODAY, declares the baseman.

The Flamingos win the goddamn game, and incredibly upset mobsters make their way to do their thing. J'onn turns invisible and trips them all down the stairs, in a most hilarious crime-busting maneuver.

Stadium security sees them all in the ball park with guns and immediately rush over to arrest them, but our wonderful Detective Jones introduces himself and says he'll be taking over. The three men are charged with blackmail, and the Lieutenant wants to know how J'onn did it!

Just lucky! Ha ha ha ha!


No seriously though, Detective, there's like paperwork and stuff.

Tuesday, February 1, 2011

This Space Reserved For Puns About Fire

DETECTIVE COMICS #225: The Strange Experiment of Dr. Erdel

The very first Martian Manhunter story isn't very oh, how should I say...plot-heavy. It's a LOT of exposition. It's like 8 pages of "hurry this shit up, he's gotta be a detective so he can solve a crime in the next story."

"But Mr. Editor, it takes a long time to become a detective."

"No. No it doesn't."

The story starts with Dr. Erdel building something he calls a "robot brain." And now that it's done, he's gonna push the button to turn on and see what it does. I don't...I don't really GET how you build something where you won't know what it does, but what do I know, I just write blogs.

He pushes the button (OH GOD THE EXCITEMENT) and ponders if the machine will reach into the TIME or perhaps the FOURTH DIMENSION!



PERHAPS, EVEN BOTH.

No no, instead it will reach to Mars (wait, maybe he thinks Mars is the fourth dimension? Maybe they meant fourth planet? These questions! ARG!). And from Mars it will pluck a Martian, the incredible J'onn J'onzz.

J'onn is a pretty understanding Martian though. "Whoa, what's up, where am I?" The good doctor explains then J'onn asks that he please send him back to Mars because he was kiiiiind of in the middle of some important stuff.

Dr. Erdel instead tells that he'll need to uh...reverse the thinking plot of the robot brain to send him back, which could take WHO KNOWS how long. So just to clarify... you built a robot brain but apparently didn't know what it would do, but now know that it'll take months or YEARS to reverse what it did? Wha di....who..uhh whu...nevermind.

Anyways, J'onn is still remarkably understanding and just says, that he'll shapeshift into a human for however long that whole reversing the whatever thing will take. He transforms in front of the doctor, who is SHOCKED at this, and then has a freakin' heart attack! And then dies! Goddammit! Now who's gonna fix this thing?

J'onn thinks that Mars is working on coming to Earth and that might happen sometime, so he'll just hang out til then...though they'll probably just assume he's dead. And he'll probably end up on Mars Unsolved Mysteries. Siiiigh.

J'onn has already shapeshifted himself a suit and tie but goes ahead and grabs himself an overcoat and hat too from the doctor's closet. Then he goes to, I don't know, the ocean? And extracts gold from it? I guess so he can buy things, but I've never bought anything with just a big old pile of gold.


He wanders around earth for a while, thinking to himself how much less evolved it is than Mars. Cars? Pfff, we are soooo over cars. Wars? Been there, done that. Tall buildings? Sick. of. them.

And this thing, this...this crime. Mars used to have crime too but...good lord, that was YEARS ago!

J'onn decides the best thing to do on earth since he's stuck here, is to fight crime! He heads down to the police station, and tells them he would like to be a detective. The officer up front seems skeptical for about half a second, and then sends J'onn up to see Lt. Saunders. The officer also lights a cigarette, and J'onn takes a moment to freak out at it.


Lt. Saunders tells J'onn that he passed the detective test and he starts tomorrow! And oh ho ho, he's got...JUST THE CASE FOR HIM.


DUN DUN DUNNNNNNNN.

(Also the lieutenant lit a cigarette too. There's a lot of smoking in this comic!)